• Apr 14 Tue 2015 07:39
  • CV

Chih-Chieh                                                                                                                    

E-Mail: matt_wu0907@hotmail.com                                                                                              Cambridge UK

Gender:Male                                                                                                                                  07861549542

Nationality:British                                                                               Website  http://matt0907.pixnet.net/blog

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  • Mar 20 Tue 2018 05:58
  • JackG

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  • Mar 20 Tue 2018 05:54
  • John

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  • Mar 20 Tue 2018 05:34
  • Ranger

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I did the jacket, Sleeves and Trousers. The boots is a WIP and done by my colleague.

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  • May 24 Wed 2017 01:10
  • Hair


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The render is done in MAYA viewport 2.0 and poly count is around 12000 tris. Texture are at 2048x4096 resolution.

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Astronaut sculpting.

Again, I did this work only for my own portfolio and was aiming for best quality as much as possible. So I did a bit aggressive on the poly and texture buget as you can see on the wireframe render. But the whole thing still stick to the pipe line of game character. I bake out AO, Cavity, Normal map, Albedo and specular maps. The render is a PBR render from Marmoset. All the sculpting done in zbrush and then retopology in 3DSmax. Texturing in both photoshop and body paint.

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Death Knight fan art WIP based on World of Warcraft concept.

This is still a WIP. (The image sometimes could be squashed for some reason. Please click on the image to see it in full size.)

The texture is not finished, but I did bake down AO and Normal maps. So I think it's good to show how I lay the UVs.

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Another Character that I have done for Planet Coaster project in Frontier Developments. The render is the MAYA viewport2.0 with DirectX 11 shader.

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