• Apr 14 Tue 2015 07:39
  • 置頂 CV

Chih-Chieh                                                                                                                    

E-Mail: matt_wu0907@hotmail.com                                                                                              Cambridge UK

Gender:Male                                                                                                                                  07861549542

Nationality:British                                                                               Website  http://matt0907.pixnet.net/blog

                                                                                     

Profile:  

                     
                  Skilled, experienced and versatile 3D professional with more than 9 years experience in game industry .

Specialising in Low and high poly modelling , texturing and sculpting. Highly motivated, professional,

efficient, focused and creative. I am confident I would be successful for any company.

 

Education

 

2004~2005 Master’s Degree in 3D computer animation, Bournemouth University (UK).

1992~1996 Bachelor's Degree in Fine art, National Taiwan of Art University

 

Work Experience:

 

Present~2009        Frontier Development LTD(UK). Senior 3D Character Artist

2006    ~2008        Frontier Development LTD(UK). 3D Artist

2004    ~2000        Axis 3D technology(Taiwan). 3D artist

2000    ~1999        YueYng Development LTD(Taiwan). 3D artist

 

Game Titles:

 

2006 ThrillVille

2007 ThrillVille 2: Off the rails

2009 Kinectmals

2011 KinectDisneyAdventure

2012 KinectStarWars

2013 MS ZooTycoon
2014 Amazon Tales from deep space.
2014 MS ScreamRide

 

 Softwares and skills:

 

Expert Knowledge: 3ds Max, ZBrush, Adobe Photoshop, Mental Ray, BodyPaint, Crazy Bump, Wrapit

Comfortable In:  XSI,MAYA, AdobePremiere

 

Languages:

Fluent in English, Chinese and Taiwanese.

 

References:

Available on request

 

 

 

 

 


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  • Mar 20 Tue 2018 05:58
  • JackG


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  • Mar 20 Tue 2018 05:54
  • John


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  • Mar 20 Tue 2018 05:34
  • Ranger


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I did the jacket, Sleeves and Trousers. The boots is a WIP and done by my colleague.

 

 

 

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  • May 24 Wed 2017 01:10
  • Hair

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The render is done in MAYA viewport 2.0 and poly count is around 12000 tris. Texture are at 2048x4096 resolution.

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Astronaut sculpting.

Again, I did this work only for my own portfolio and was aiming for best quality as much as possible. So I did a bit aggressive on the poly and texture buget as you can see on the wireframe render. But the whole thing still stick to the pipe line of game character. I bake out AO, Cavity, Normal map, Albedo and specular maps. The render is a PBR render from Marmoset. All the sculpting done in zbrush and then retopology in 3DSmax. Texturing in both photoshop and body paint.

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Death Knight fan art WIP based on World of Warcraft concept.

This is still a WIP. (The image sometimes could be squashed for some reason. Please click on the image to see it in full size.)

 

 

 

 

 

 

The texture is not finished, but I did bake down AO and Normal maps. So I think it's good to show how I lay the UVs.

 


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Another Character that I have done for Planet Coaster project in Frontier Developments. The render is the MAYA viewport2.0 with DirectX 11 shader.

 


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This is the teen female model that I done for Frontier's Game project Planet Coaster.
Sculpting in Zbrush, texturing in photoshop and retopology low poly mesh in MAYA.

Maya Screen Shot


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These are the works I have done for the MS scream Ride project in 2014.

My works are including all cloth and shoes sculpting. Heads are done by my colleague.


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This is a fan art I done a while ago after watching the movie pacific rim. I did the sculpting in zbrush and render in 3dsmax with metal ray.


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was testing home made HDRI map with metal ray render engine.


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Just trying to make something that looks like 3d print.

 

 


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Speed sculpting and test rendering in keyshot.

 


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This is a model that done for a project in the office long while ago. However. the project wasn't released.

Velociraptor1

Velociraptor1Wire


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